Rewards Policy

Last updated: October 10, 2026

Website: https://buzzz.network/

This Rewards Policy explains how Energy, XP, mining, levels, Claim Boxes, tasks, referrals, Pings, teams, streaks, leaderboards, and BUZZZ rewards operate within Buzzz Network.

This Policy forms part of the Terms of Service.

Operator

The BUZZZ rewards system is operated by GLICE LABS LIMITED, registered in England and Wales.

Registered address: 321–323 High Road, Romford, RM6 6AX, United Kingdom

1. Core reward model

BUZZZ separates three resources:

  • XP — account progression.
  • Energy — mining time.
  • BUZZZ — scarce ecosystem reward unit.

The intended loop is:

Activity
→ XP
→ Levels
→ Better Perks
→ Energy
→ Mining
→ BUZZZ

BUZZZ is not designed for unrestricted 24/7 mining.

2. Maximum supply

The intended BUZZZ maximum supply is:

21,000,000,000 BUZZZ

Current allocation:

CategoryPercentageBUZZZ
Community Mining50%10.50B
Tasks, Referrals & Rewards20%4.20B
Ecosystem Development10%2.10B
Treasury7%1.47B
Team & Advisors5%1.05B
Liquidity5%1.05B
Security & Grants3%630M
Total100%21.00B

Community Mining and non-mining reward allocations are accounted for separately.

3. Community Mining Pool

The Community Mining allocation is:

10.50B BUZZZ

This allocation funds Energy-based mining.

It does not automatically fund:

  • tasks;
  • referrals;
  • Claim Boxes;
  • team bonuses;
  • streaks;
  • leaderboards; or
  • promotional rewards.

4. Tasks, Referrals & Rewards Pool

The Tasks, Referrals & Rewards allocation is:

4.20B BUZZZ

It may fund:

  • daily tasks;
  • social tasks;
  • referrals;
  • team rewards;
  • Claim Boxes;
  • streaks;
  • leaderboards;
  • campaigns; and
  • community incentives.

5. Mining formula

The mining system may calculate rewards using:

Effective Mining Rate
=
Base Mining Rate
× Level Multiplier
× Energy Power Factor
× Pioneer Factor
× Network Emission Factor

Current production baseline:

Base Mining Rate = 0.001 BUZZZ / second
Energy Consumption = 0.05 Energy / second

These parameters may change.

6. Energy-limited mining

Users generally:

  1. claim Energy;
  2. receive claimed Energy into Stored Energy;
  3. press Refill Energy;
  4. move available Energy into Active Energy;
  5. mine while Active Energy remains;
  6. experience reduced mining efficiency at low Energy; and
  7. stop mining when Active Energy reaches zero.

Mining is not intended to run at full reward output continuously for 24 hours.

7. Active and Stored Energy

Active Energy

Active Energy powers mining.

Stored Energy

Stored Energy holds Energy already earned or claimed but not yet loaded for mining.

Example:

Active Energy: 30 / 100
Stored Energy: 90 / 150

If the user refills, only the amount required to fill Active Energy should be transferred.

8. Energy overflow

Energy cannot exceed configured capacity.

Example:

Stored Energy: 95 / 100
Reward: 20

Only 5 Energy can be added.

The excess may expire.

9. Energy recovery

Current baseline:

Recovery interval = 6 hours
Maximum theoretical base claims = 4 / 24 hours

Levels may increase the amount of Energy available per claim.

10. Mining Power Factor

Current baseline:

Active Energy RemainingMining Power
20–100%100%
15–19.99%75%
10–14.99%50%
5–9.99%25%
0.01–4.99%10%
0%Mining stops

These values are configurable and may change.

11. Levels

Levels may improve:

  • Energy per claim;
  • Active Energy capacity;
  • Stored Energy capacity;
  • mining bonuses;
  • Ping limits;
  • Claim Box bonuses;
  • rare reward chance;
  • team bonuses; and
  • other perks.

A higher level does not guarantee a fixed daily BUZZZ amount.

12. XP

XP is primarily used for progression.

Unless expressly stated otherwise, XP:

  • is not money;
  • is not BUZZZ;
  • cannot be withdrawn;
  • cannot be sold;
  • cannot be transferred; and
  • does not convert to BUZZZ at a guaranteed rate.

XP may be earned from eligible activity such as:

  • mining activity;
  • daily tasks;
  • Pings;
  • check-ins;
  • streaks;
  • Claim Boxes;
  • official social tasks; and
  • verified referrals.

Daily or per-action limits may apply.

13. Free Claim Box

Current baseline:

Maximum opens = 3
Reset period = 24 hours

Possible outcomes may include:

  • Energy;
  • XP;
  • BUZZZ; or
  • None.

Reward selection may use weighted probabilities.

14. Daily Box

Current baseline:

Maximum opens = 1
Reset period = 24 hours

An eligible Daily Box is intended to return a configured reward rather than None.

Possible reward types may include:

  • Energy;
  • XP; or
  • BUZZZ.

A guaranteed result does not guarantee a particular reward amount.

15. Premium Box

An eligible Premium Box is intended to provide a configured reward without a None result.

Premium Boxes may have:

  • larger reward ranges;
  • better rare-tier weighting; and
  • different eligibility requirements.

Current normal baseline:

Maximum claimable opening = 1 / 24 hours

when the user is eligible.

16. Reward weights

Weighted rewards may use:

Probability
=
Reward Weight / Total Active Reward Weights

Weights may be changed without an app update.

17. Rare reward chance

Rare reward chance generally affects the probability of receiving a higher reward tier.

It does not guarantee a rare reward.

It does not necessarily multiply the amount of every reward.

18. Tasks

Task rewards may require:

  • the task to be active;
  • successful verification;
  • completion within the campaign period;
  • compliance with third-party platform rules;
  • compliance with daily limits; and
  • absence of fraud or automation.

Opening a URL or pressing a button may not by itself prove task completion.

19. Pings

Pings may reward:

  • XP;
  • Energy; or
  • small BUZZZ amounts.

Ping limits may depend on level.

The Pinged account may need to be active and eligible.

20. Referrals

Referral rewards are intended for genuine users.

We may require a referred user to:

  • register through an eligible referral;
  • verify the account;
  • reach a minimum activity threshold;
  • reach a minimum XP level;
  • remain active for a minimum period; or
  • satisfy anti-abuse checks.

Registration alone does not guarantee a reward.

21. Deep links and referral tracking

BUZZZ may use:

  • invite codes;
  • go.buzzz.network;
  • AppsFlyer OneLink; or
  • similar referral/deep-link infrastructure.

Referral attribution may fail where:

  • cookies or identifiers are blocked;
  • third-party systems fail;
  • links are modified;
  • the install is not attributable; or
  • fraud controls reject the attribution.

BUZZZ does not guarantee referral attribution in every circumstance.

22. Team rewards

Team bonuses may be limited to eligible direct team members.

Rewards may depend on:

  • team member activity;
  • verification status;
  • level;
  • daily caps; and
  • anti-abuse checks.

Team rewards do not necessarily reduce another user’s mining balance.

23. Leaderboards and streaks

BUZZZ may offer:

  • daily streaks;
  • weekly leaderboards;
  • seasonal competitions;
  • challenges; or
  • promotional campaigns.

Rankings and rewards may be corrected where invalid or fraudulent activity is detected.

24. Network Emission Factor

Mining output may be adjusted using a Network Emission Factor.

This may consider:

  • active miners;
  • remaining Community Mining allocation;
  • Energy consumed;
  • network growth;
  • raw projected mining emission;
  • historical emissions; and
  • target mining runway.

As the network grows, the effective mining rate may decrease.

25. No guaranteed earnings

BUZZZ does not guarantee:

  • a specific amount of BUZZZ per day;
  • a fixed mining rate forever;
  • a specific fiat value;
  • withdrawal availability;
  • exchange listing;
  • liquidity;
  • appreciation; or
  • profitability.

Displayed estimates are not promises of future rewards.

26. USDT-equivalent displays

If BUZZZ displays a USDT-equivalent or similar estimated value, the display is informational unless an actual supported conversion or redemption mechanism is expressly available.

It does not create a right to convert at the displayed rate.

27. Reward status

Rewards may be classified as:

  • Pending;
  • Confirmed;
  • Rejected;
  • Reversed;
  • Locked; or
  • Withdrawable.

A displayed reward may remain subject to verification.

28. Fraud, abuse, and reversals

We may reject, reverse, lock, or remove rewards obtained through:

  • multi-account farming;
  • bots;
  • scripts;
  • emulators;
  • device spoofing;
  • referral fraud;
  • fake social activity;
  • task manipulation;
  • API abuse;
  • exploit abuse;
  • bugs;
  • duplicate issuance; or
  • other invalid activity.

29. Technical errors

Displayed:

  • balances;
  • mining estimates;
  • reward animations;
  • timers;
  • leaderboard positions; or
  • conversion estimates

may occasionally be wrong due to bugs, caching, synchronization, latency, or third-party failures.

The server-side ledger is authoritative for in-app reward accounting.

30. Taxes and legal requirements

Users are responsible for determining whether rewards create tax or reporting obligations.

We may:

  • request identity information;
  • apply KYC;
  • screen for sanctions;
  • impose jurisdictional limits;
  • withhold rewards; or
  • report information

where legally required.

31. Changes to rewards

We may change reward mechanics for:

  • sustainability;
  • security;
  • fraud prevention;
  • network growth;
  • technical reasons;
  • legal compliance; or
  • error correction.

Changes may include:

  • mining rates;
  • Energy amounts;
  • cooldowns;
  • XP values;
  • reward weights;
  • Claim Box ranges;
  • referral thresholds;
  • team bonuses;
  • level requirements; or
  • emission factors.

32. Contact

Reward support:

support@buzzz.network

Child safety / CSAE:

safety@buzzz.network